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顯示具有 video game leagues 標籤的文章。 顯示所有文章

2010年11月19日 星期五

XBox 360 League - The Companies Tournaments And Games

Video game leagues have grown in popularity over the last decade and have now become fully-fledged tournaments and competitions with vast numbers of prizes, both in item and monetary form. In some countries, gaming tournaments are amongst the primary forms of entertainment and large sums of money are not only given to the winners, but placed in bets as well. It's become a lucrative business and it's a chance for many individuals who think they have the skills to perform against some of the best players in the world. There are dozens of leagues for different kinds of gaming, such as PC-only or an Xbox 360 league. Some mix and match platforms, hosting only the latest or most competitive games to truly distinguish the champions.

MLG

Founded in 2002, it's the foremost in video gaming leagues. It provides annual tournaments for people to compete in, usually with six major games. The most recent of the Halo series is always present with the latest tournament using Halo 3 and Halo: Reach. Furthermore, if the game is not exclusive to a single console, but instead present on at least the PS3 and any other one, the PS3 version will always be used. The tournaments take place both online and offline, with many live events held all over the world. However, these live events sometimes only apply to specific games, consoles or players.

What Games Are Used?

The Halo series is an arcade-like first person shooter (FPS) that provides many close-quarters maps and levels for players to face off against. However, there are also larger maps with vehicles and differing objectives, making the series perfect to suit many different roles. With it's insane popularity and large fan base, it's perfect to be used as standard fare for any major gaming league.

Call of Duty is another game of exceptional popularity and has also been used in several iterations. Modern Warfare provided a good deal of competitive gaming and features realistic scenarios in contrast to the sci-fi Halo. The gameplay is still somewhat unrealistic, however, and is still very much twitch-based. Modern Warfare 2 has also been used and the upcoming Black Ops is expected to debut next year. Gears of War strays from the mold as it provides third-person cover-based shooting, but focuses on team-based play. It can, however, provide matches for free-for-alls and pairs and is a very good example of controlled competition. The sequel is currently in place with Gears of War 3 likely to be put in place when that is released.

Cheating

The rules of any video game league are not unlike sports leagues. Cheating, however, is a very subjective system for video games. While obvious cheating such as manipulating the game to provide an advantage will clearly result in an immediate disqualification, there are other types that occupy a grey area. Some controllers, for example, provide macro buttons that allow the player to simply press the button once and it will play out a prearranged combination of buttons at any speed the player wishes. This provides an inhuman advantage, but is hard to monitor and can be considered cheating in some courts.

2010年11月18日 星期四

Video Game Leagues, The Primary Organizations Competition And Regulations

It's become a fantastically popular dream to become a member of a professional gaming league. It allows you to play your favorite games at the toughest opponents and potentially make a good profit from doing so. Living your life playing games is somewhat of a Utopian fantasy for many, but outside of the savvy fans, there is little information in circulation. To gain some understanding about the video game leagues, you need to consider many different aspects of it. There is practically a league for every console and every one contains numerous games. For the most popular ones, there is usually an entire league dedicated to them and the participants might sometimes take part as individuals or as parts of teams.

The Main Leagues

There are several major leagues that dominate the world of competitive gaming. The first is the Cyberathlete Professional League (CPL) has been around for six years and has awarded over three million dollars worth of prizes. It primarily focuses on the first-person shooter (FPS) games and is a venerable option. The World Cyber Games (WCG) provide annual events with tremendous amounts of money varying between four-hundred thousand and five-hundred thousand dollars. They provide dozens of gaming genres from strategies to FPSs. The Pro Gaming League (PGL) also stands with the larger leagues and focuses on the console gaming sector, though offering less prize money.

Competing

Like all sports, gaming leagues follow a set process to filter out the losers from the winners. Essentially, the competitors and challengers fight it out, either with or without the champions, until only two are left. If the champions were not involved, this is where they join in, as either the last competitors faces off against the champions or the remaining two challengers compete. The last remaining player or team is declared the ultimate winner. The prizes are not always monetary. They can sometimes be physical items such as graphics cards, consoles and other items of varying monetary values. The following year sees the champions written in to face either returning or new competitors.

Rules

Obviously cheating has become a serious rule that no one is allowed to break. The actual means of cheating can vary from game to game, where some players may use 3rd party programs to manipulate the game's data or in other cases, the player might exploit certain parts of the game to give themselves a superior advantage over other players. Generally, there are always referees and judges to deem whether the players' conduct has been has been honorable or not. Hardware has also come under flak, as it can provide players with the ability to do more than they're normally capable of. For example, some controllers provide a macro button, which, when pressed, pressed a series or combination of buttons, preventing the need for the player to do so. This translates as the player performing tasks usually impossible.